Game Design
Some principles to keep in mind:
- Create concrete, achievable, and rewarding goals.
- Design for nuanced emotion.
- Create rapid and robust controls.
- Make fun toys, and combine them into games.
- Make the next action obvious.
- Give clear and immediate feedback with no distraction.
- Balance skills with challenge.
Fun Theory Insights
- Flow state optimization: Fun exists in the sweet spot between boredom (too easy) and frustration (too hard). Design for perpetual flow state.
- Agency without overwhelm: Provide meaningful choices but not so many that decision paralysis occurs. Options should feel empowering, not burdensome.
- Joy in discovery: Don’t give people answers they haven’t figured out themselves. The process of discovery is often more rewarding than the solution.
- Challenge authenticity: Bypasses and cheats make challenges feel less real, even if unused. Maintain the integrity of difficulty.
- Environmental over mental changes: When designing systems, prefer changing the environment to changing how people think. Less invasive, more ethical.
- Interpersonal complexity: People making things difficult for each other prevents boredom. Social dynamics create endless variety.
- Sensual bandwidth: High-bandwidth sensory experiences (tactile, visual, auditory) are essential for engagement and meaning.